The Biggest Differences Between Ark And Ark 2 Explained

It seems “Quick and Livid” will be assembly “The Flintstones” within the upcoming sequel to “Ark: Survival Evolved.” Living up to its name, Studio Wildcard revealed a model new trailer for “Ark 2” at the Xbox summer time showcase starring Vin Diesel using a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a really completely different game than the original “Ark.” With large upgrades to just about every core facet of the gameplay — combat, crafting, building, and more — the new installment is shaping as much as be a completely next-generation revamp of the survival genre.

In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what particulars they could share at this juncture. The game will have a single-player campaign featuring the characters shown in the trailer — father-daughter duo Santiago and Meeka — as well as a web-based co-op mode featuring all of the gameplay modifications that are supposed to “retouch and improve on all aspects of what constitutes an Ark game.”

The primary and biggest change is to the fundamentals of how the player is allowed to navigate and interact with the world of “Ark.” While the first game was a first or third-person experience more akin to the likes of “Skyrim” or a really high poly “Minecraft,” the sequel will be restricted to third-particular person and feature a lot more responsive and immersive interactions. The developers cited “Murderer’s Creed,” “Breath of the Wild,” and the Souls-like genre as their major inspirations for the changes. Players will be able to climb and discover in a more natural and intuitive manner, while the combat will be visceral, dynamic, and “player-reflex” based.

Other gameplay adjustments embrace quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Management and a fully integrated World Map. An interesting thing to note is that build templates can, apparently, be saved and shared across platforms much like the blueprints system in “Fallout 4.”

That’s not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod support in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC model can simply be uploaded for console players to use. With all these improvements and player-minded adjustments deliberate, it appears “Ark” fans are in for a real deal with come 2023 — hopefully, they will be getting a more concrete release date sometime soon.

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