The Biggest Variations Between Ark And Ark 2 Explained

It seems “Fast and Livid” will be assembly “The Flintstones” in the upcoming sequel to “Ark: Survival Evolved.” Living as much as its name, Studio Wildcard revealed a brand new trailer for “Ark 2” at the Xbox summer time showcase starring Vin Diesel driving a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a really different game than the unique “Ark.” With large upgrades to just about each core side of the gameplay — combat, crafting, building, and more — the new installment is shaping up to be a wholly subsequent-generation revamp of the survival genre.

In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what particulars they might share at this juncture. The game will have a single-player campaign featuring the characters shown in the trailer — father-daughter duo Santiago and Meeka — as well as an internet co-op mode that includes all the gameplay changes that are meant to “retouch and improve on all elements of what constitutes an Ark game.”

The primary and biggest change is to the fundamentals of how the player is allowed to navigate and work together with the world of “Ark.” While the first game was a first or third-particular person experience more akin to the likes of “Skyrim” or a very high poly “Minecraft,” the sequel will be restricted to third-person and have a lot more responsive and immersive interactions. The developers cited “Murderer’s Creed,” “Breath of the Wild,” and the Souls-like genre as their main inspirations for the changes. Players will be able to climb and explore in a more natural and intuitive manner, while the fight will be visceral, dynamic, and “player-reflex” based.

Other gameplay adjustments embrace quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Administration and a completely integrated World Map. An attention-grabbing thing to note is that build templates can, apparently, be saved and shared across platforms much like the blueprints system in “Fallout 4.”

That’s not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod support in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC version can merely be uploaded for console players to use. With all these improvements and player-minded adjustments planned, it seems “Ark” fans are in for a real treat come 2023 — hopefully, they’re going to be getting a more concrete launch date someday soon.

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